BDU Cap fits too small, causing clipping of hair, etc, regardless of modded or vanilla hairstyles.
That specific BDU is marked as for a reason.
LOVERSLAB FALLOUT 4 ADDING ANIMATION TAGS TO ANIMATIONS UPDATE
We’ll be removing them in a future update (possibly) or updating them with newer, better assets.
For the AK family of rifles, the KAC and Magpul handguards sit way too low.
DTO Vest, all 3 Holsters, and the BDU camos should work fine though, with the exception of the DTO Vest CADPAT Arid not working. Only the base colors work for the Limb Armors.
Limb Armor (Arms and Legs) camos showing as missing/pink/purple textures.
This will be remedied in the next version. That’s due to how the hot-swap scripts work in this build.
Some of the scripted modifications (e.g the new suppressors) will take a moment or two to actually cycle.
This will likely always be WIP, but many will be fixed over time.
Red-dot/See-through type optics severely misaligned on certain guns.
Necessary anims literally didn’t exist at the time of implementation.
A lot of improper animations, most of which will be fixed in the next version.
If you console in a disabled weapon, you should expect it to be broken.
The MP5K is effectively disabled and can only be obtained via console command, pending proper animations.
The M14 is effectively disabled and can only be obtained via console command, pending better assets and a complete overhaul.
Sights on some handguns are aligned but low.
NIF for it corrupted itself so that loading it in-game caused an instant CTD.
Steyr AUG Instance Naming Ruleset (INNRs) needs to be re-worked.
This is an issue with the animation itself, no ETA on when it will be fixed.
First-person ADS animations on the shotguns are jank.
Animations are incomplete, no ETA on when they’ll be finished.
Tube-fed shotguns do not work properly in power armor.
LOVERSLAB FALLOUT 4 ADDING ANIMATION TAGS TO ANIMATIONS MOD
It cannot be fixed without using a mod like BCR.
If not using BCR, the reload animation of any tube-fed shotgun will always show you “reloading” 5 shells, even if only one was fired and regardless of the magazine tube capacity.
This is an issue with the animation we are using.
LOVERSLAB FALLOUT 4 ADDING ANIMATION TAGS TO ANIMATIONS FULL
If using BCR, any magazine tube on shotguns that holds more than 5 shells will require you to reload twice to get the full capacity.
This will be fixed permanently within MF itself Soon™. Not our fault, it’s something StS did to the animations, by the author’s own admission.
LOVERSLAB FALLOUT 4 ADDING ANIMATION TAGS TO ANIMATIONS PATCH
If you run See-through Scopes, make sure you have the F4NV service rifle patch manually selected during StS install, or the ARs will be broken.
The window in the new PMAG assets looks odd.
It was accidentally skipped over when replacing old PMAG assets.
The synthetic magazine for the 5.56 AKs is purple.
Added proper loose mods for literally everything.
Fixed smoothing/normal issues, updated textures Tweaked color of most see-through optics lenses.
Condensed a few animation subgraphs, regenerated AnimTextData.
Fixed/complete tube-fed shotgun animations, with proper BCR support.
Replaced the broken Smith & Wesson R8 with a Manurhin MR73 (still WIP, but at least won’t crash the fucking game).
Replaced Docter and Burris FastFire optics.
Replaced most old rifle suppressors with new kit.
New spent casings for 5.56 (replaces vanilla).
Beginning stages of weapon and caliber-specific audio implementation, including custom tails for unsuppressed rifle and shotgun.
Magpul D-60 drum magazine for compatible weapons.
Vertical foregrip support for MCX, ACR and Honey Badger.